I've been role-playing for about 10 years and played lots of characters from mutant polar bears to glory crazed mechwarriors. This page will mainly concentrate on games that I've GM'd (Game mastered).
The First game I ever GM'd
was a twisted version of Robotech, by Palladium Books. All my games are
twisted, because I never totally follow the story line. I guess I consider
it a guide line not the true path. And usually, the other players know
the outcome.
That Robotech game went
on for about 3-4 years. Then we allowed others into a re-ran version of
that game. Unfortunately (fortunately) that game didn't last long.
Throughout the next year I mostly played instead
of GM'ing. In the winter of 1993, there was attempt at another game. This
time a pseudo Macross II game, Harmonized, though I basically lost interest
and introducing my current Girlfriend (who couldn't role-play to save herself)
to it, didn't help. So I went back to playing. Then around june/july of
1994, many moons after breaking up with my GF, I was proposed to start
up another game.
Southern
Macross.
Southern Macross I was a combination of Robotech
Macross, Robotech Southern Cross, and many other sources. Kirk
Couglyn Brian D. Gallop,
Jayesunn
Krump Eric Chaves,
and Al Berkner Joe
Cabana, were the only players. I remember
that the first night was at jayesunn's house, down in the basement. The
game ran very smoothly and it has become (for some) a mark that all games
are judged.
Southern Macross II was
a combination of Robotech Invid Invasion, and Mekton (by R.talisorian Games).
But instead of being on earth, the characters were out in space fleeing
the nearly destroyed planet. This time period in the game was passed up
since I felt that it wouldn't be much more than hack-n-slash. Though there
have been some ideas to go back and finish it.
The end of Southern Macross
II brought around the beginning or Southern Macross III, and some new players.
Ryan
Scott, Rob Beard, Joel Albrecht,
and Nate Kohlman. This time players and crew of the SDF-1 Calgary believe
they know the way home and fold into hyperspace. The fold is fouled and
the cast is through into another conflict. This time they meet an alien
species call The Femmentm. this game ran pretty straight though.
Though at the end when the players found a way home, things started to
get screwy with peoples schedules and things were pt on hold. A short time
later we were reassembled and brought the story to a point at where I could
leave it. though at this time, Al Berkner was lost due to conflicts with
the group, he will be forever known as "Shields!" A story for another
time.
It wasn't until early this
year that Southern Macross III was finally finished. That was where I was
put together with "I faked Gloval's death. Bastard!"
BATTLETECH by FASA
Winter 1998 I started Fasa's Battletech. From
the first sign it looked like I could take it for a long stretch. While
building my campaign idea, I read nearly 10-13 B-tech novels. I was really
getting hyped up for it. It took the players time to get to making characters.
Then we actually started. Then the real complications started. It was one
problem after another, this person couldn't show, or that person. I was
too tired to run or people were too tired to show. It's rather hard getting
together after 2300 on fridays when everyone has worked since 0800. Then
other things came up, from november to January we played only once. When
we got together again after that, no one had it in them to play, except
1-2 players. And from me I wasn't interested in wasting the effort if only
1-2 people are going to actively participate. Kind of a shame really, I
had sooooo much prepared. Oh well. Let me tell you that Battletech is a
game for ONLY Battletech fans. The game is too deep for average players,
you really need to know the world. I'ts not a game that you can just pick
up and play.
January 2000. I started Last Unicorn games'
Star Trek The Next Generation RPG. A Half-human/Vulcan female Captain.
A male Trill 1st Officer, A male Brikar Tactical Officer (The New Frontier
novels), A human female Chief Medical Officer, and a Kzinti Chief Engineer.
They all serve on the U.S.S. MOBIUS. The Mobius is an Intrepid class
(Star Trek Voyager) that was badly damaged during the Dominion war. Nacell
and Minor hull replacement was necessary to repair the ship. As of 12-23-00
the ship is along the Romulan Neutral zone. That was the first session.
From what I've heard so far, everyone enjoyed themselves. :-)
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